Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(485 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration5
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw5
Value engines2
Counterspells4
Spot removal10
Board wipes4
Stax & hate2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands11
Premium utility lands3
Utility lands8
Basic lands1
Wastes+8
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+18.4ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces5
Synergy pieces2
Win conditions9
Combat threats2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Mana base88Interaction86
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm13 cards
13 storm synergies. Chain spells for exponential value.