Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks7
Land ramp9
Other acceleration4
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells3
Spot removal6
Artifact/enchantment removal1
Land destruction1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (26 sources)+15ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces7
Win conditions4
Combat threats4
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Mana base86Speed85Threats85
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Druid Tribal8 cards
8 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.