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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence385 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks1
Land ramp5
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion2
Spot removal4
Graveyard hate2
Edict effects1
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands14
Taplands9
Basic lands2
6 Combo(s) Detected (Consistency: 85%)+46ⓘ
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Combo pieces9
Synergy pieces4
Drain effects5
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain40 cards
40 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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