Ryan Sinclair / The Thirteenth Doctor

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Counterspells1
Stax & hate1
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 1 evasion enabler+19
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Mana base91Consistency81Speed76

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal17 cards

17 goblin creatures detected. Tribal synergies can create powerful board states.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.