Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp4
Other acceleration2
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw6
Wheels1
Counterspells1
Spot removal3
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands13
Taplands2
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 1 evasion enabler+19ⓘ
Synergy pieces4
Win conditions2
Combat threats1
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base91Consistency81Speed76
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal17 cards
17 goblin creatures detected. Tribal synergies can create powerful board states.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.