Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(385 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp1
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion2
Counterspells1
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands10
Dual & shock lands12
Premium utility lands9
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats5
Sacrifice outlets1
Token generators2
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base99Threats64Interaction61
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.