Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Counterspells4
Spot removal2
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands8
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Synergy pieces9
Combat threats2
Clone effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Consistency77Threats76
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Clones22 cards
22 clone effects. Copy the best threats on the battlefield.
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.