2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence163 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration3
Minor treasure1
Commander Synergy (2 groups)+4ⓘ
Tutors3
Draw engines4
Cantrips & burst draw7
Recursion6
+1
Value engines2
Synergy support2
Counterspells1
Spot removal11
Board wipes1
Stax & hate4
Protection5
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands4
+3
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
Basic lands2
+15
+12
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Commander Synergy (3 groups)+9ⓘ
Synergy pieces7
Combat threats7
Drain effects7
Enablers3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base64Threats63Consistency55
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Enchantress (Commander)13 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power3.2→2.8-0.4
BracketB2→B1(-1)
Vectors
Velocity
45→47
+2
Consistency
45→55
+10
Interaction
24→28
+4
Efficiency
64→64
—
Lethality
60→63
+3
Card Changes
Added (7)
Grade
Power3.1→3.2+0.1
BracketB2→B2
Vectors
Velocity
35→45
+10
Consistency
45→45
—
Interaction
24→24
—
Efficiency
64→64
—
Lethality
65→60
-5
Card Changes
Added (2)
Grade
Power3.1→3.1—
BracketB2→B2
Vectors
Velocity
35→35
—
Consistency
42→45
+3
Interaction
24→24
—
Efficiency
63→64
+1
Lethality
65→65
—
Card Changes
Added (3)
+5
+2