Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(265 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp11
Other acceleration1
Treasure generators1
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines3
Spot removal10
Graveyard hate1
Stax & hate1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands4
Utility lands10
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Win conditions6
Combat threats11
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base83Threats71Speed70
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.