2.8±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(160 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks7
Land ramp1
Other acceleration4
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines15
Other1
Spot removal3
Board wipes1
Stax & hate1
Protection2
Other1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands2
Utility lands5
Taplands11
Basic lands1
Forest+20
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 2 evasion enablers+25ⓘ
Win conditions3
Combat threats13
Sacrifice outlets1
Token generators7
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.8 (Bracket 1)+Game Changers→ Bracket 3
Threats78Mana base75Speed58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters42 cards
42 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.