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Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence620 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana8
Mana dorks8
Other acceleration2
Tutors17
Draw engines5
Recursion2
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Stax & hate5
Protection7
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration+8ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands2
Basic lands2
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.9 → Bracket 4
1.9 above Bracket 3 ceiling (7)
0.1 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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