Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(620 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana8
Mana dorks8
Other acceleration2
Tutors17
Draw engines5
Recursion2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands2
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Consistency95Speed92Mana base92
-0.4 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.