Commander
5.6±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(390 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Land ramp1
Other acceleration2
Tutors8
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells1
Spot removal1
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands21
Utility lands6
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Combat threats5
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Mana base94Consistency93Speed52
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Cycling10 cards
10 cycling cards. Smooth draws while triggering cycling payoffs.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.