Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(462 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Treasure generators3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal6
Board wipes2
Stax & hate2
Fetchlands4
Dual & shock lands13
Premium utility lands5
Utility lands12
Taplands1
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (3 groups)+24ⓘ
Synergy pieces9
Win conditions3
Combat threats10
Token generators8
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Mana base94Interaction81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.