Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(467 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks10
Land ramp11
Other acceleration6
Tutors11
Draw engines9
Cantrips & burst draw3
Spot removal5
Artifact/enchantment removal2
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration (31 sources)+15ⓘ
Fetchlands2
Utility lands9
Taplands5
Basic lands1
Forest+15
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+14ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency94Speed93Mana base84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal16 cards
16 elf creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.