Neerdiv self-milling miscreant

Commander
U
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
2+4
3+1
Mana dorks2
2+4
3U+1
Other acceleration3
2+5
1U+4
2UU+6
Commander Draw Engine (Neerdiv, Devious Diver provides card draw)+18
Tutors3
1U+2
2+1
2U+5
Draw engines2
1U+6
2U+5
Cantrips & burst draw15
1+1
U+1
1U+4
1U+2
1U+1
UU+1
1U+1
2U+6
2U+2
2U+2
3U+6
3U+2
+3 more
Wheels1
2U+6
Recursion8
U+1
1U+2
2U+7
2U+1
2UU+2
3U+1
+5
+2
Value engines4
2U+1
2UU+6
2UU+5
3UU+1
Counterspells4
U+8
U+7
UU+8
1U+8
Spot removal3
U+5
1U+2
2U+5
Stax & hate3
1UU+5
2U+4
1UU+1
Protection2
2+4
3UU+1
Mono-Color Mana Base (no fixing needed)+32
Utility lands2
U+2
+3
Basic lands1
+33
2 Combo Families (2 lines, Consistency: 85%)+27
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25
Combo pieces3
1UU+11
2U+9
3+3
Synergy pieces13
U+2
U+1
U+1
U+1
1+1
1U+1
2U+8
1UU+4
2U+2
UUU+1
2UU+1
4U+2
+1 more
Combat threats2
UU+5
2U+5
Token generators1
1U+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Consistency91Threats90Mana base70

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Graveyard (Commander)24 cards

This deck uses the graveyard as a primary resource.

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Wizard Tribal11 cards

11 wizard creatures detected. Tribal synergies can create powerful board states.

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Merfolk Tribal9 cards

9 merfolk creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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