Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Other acceleration3
Commander Draw Engine (Neerdiv, Devious Diver provides card draw)+18ⓘ
Tutors3
Draw engines2
Cantrips & burst draw15
Wheels1
Recursion8
+5
+2
Value engines4
Counterspells4
Spot removal3
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+32ⓘ
Utility lands2
+3
Basic lands1
+33
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces13
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency91Threats90Mana base70
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)24 cards
This deck uses the graveyard as a primary resource.
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Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Merfolk Tribal9 cards
9 merfolk creatures detected. Tribal synergies can create powerful board states.
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