Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Draw engines1
Cantrips & burst draw7
Recursion3
Value engines4
Control Strategy Bonus (12.6 interaction cards)+23ⓘ
Counterspells3
Spot removal3
Artifact/enchantment removal1
Board wipes5
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands6
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces5
Synergy pieces3
Win conditions3
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction83Threats83Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm7 cards
7 storm synergies. Chain spells for exponential value.