Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(351 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Value engines3
Counterspells1
Spot removal10
Artifact/enchantment removal1
Land destruction1
Board wipes4
Stax & hate2
Protection2
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands16
Taplands3
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
Win conditions2
Combat threats6
Sacrifice outlets1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Interaction85Consistency66
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.