Varina Loves New Cards

Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Mana rocks6
Other acceleration1
Treasure generators2
Commander Draw Engine+10
Draw engines9
Cantrips & burst draw1
Scry & Surveil2
Recursion15
Value engines5
Counterspells1
Spot removal8
Protection2
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands15
Taplands1
Basic lands2
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces17
Win conditions1
Combat threats4
Drain effects2
Token generators9
Reanimation1
Clone effects1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2 Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)16 cards

This deck uses the graveyard as a primary resource.

,,,,
Reanimator12 cards

12 reanimation effects. Recur creatures and key permanents from the graveyard.

,,,,
Zombie Tribal25 cards

25 zombie creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.