Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Mana rocks6
Other acceleration1
Treasure generators2
Commander Draw Engine+10ⓘ
Draw engines9
Cantrips & burst draw1
Scry & Surveil2
Recursion15
Value engines5
Counterspells1
Spot removal8
Protection2
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands15
Taplands1
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces17
Win conditions1
Combat threats4
Drain effects2
Token generators9
Reanimation1
Clone effects1
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Reanimator12 cards
12 reanimation effects. Recur creatures and key permanents from the graveyard.
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Zombie Tribal25 cards
25 zombie creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.