Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(426 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells1
Spot removal2
Artifact/enchantment removal1
Stax & hate3
Protection5
Mono-Color Mana Base (no fixing needed)+29ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Mountain+29
5 Combo(s) Detected (Consistency: 56%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces6
Synergy pieces20
Win conditions5
Combat threats3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats99Mana base70Interaction57
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.