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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence426 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks2
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells1
Artifact/enchantment removal1
Spot removal2
Stax & hate3
Protection5
Mono-Color Mana Base (no fixing needed)+29ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
5 Combo(s) Detected (Consistency: 56%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+8ⓘ
Combo pieces6
Synergy pieces20
Win conditions5
Combat threats3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.5 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
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Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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