Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(506 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks8
Land ramp1
Other acceleration4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels3
Recursion2
Value engines1
Counterspells4
Spot removal7
Graveyard hate1
Land destruction1
Stax & hate8
Protection5
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands1
5 Combo(s) Detected (Consistency: 47%)+33ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces7
Synergy pieces2
Win conditions2
Combat threats1
Drain effects4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Mana base93Interaction91Speed89
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Group Slug11 cards
11 group slug effects. Damage everyone equally, then break parity.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.