Commander
1.3±0.65
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence(31 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Low Land Count (5/36)+-78ⓘ
Draw engines1
Cantrips & burst draw3
Recursion3
Value engines2
Other1
Spot removal2
Mono-Color Mana Base (no fixing needed)+143ⓘ
Low Land Count (5/36)+-78ⓘ
Basic lands1
Swamp+5
Synergy pieces3
Combat threats3
Drain effects1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.3 → Bracket 1
Mana base70Threats20Interaction7
0.3 above Bracket 0 ceiling (1)
1.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Graveyard (Commander)5 cards
This deck uses the graveyard as a primary resource.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.