HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
URG

Flubs, Tiny Fool

viaMoxfieldMoxfield·16 views·6 days ago

Power level

2.2±1.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence104 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Land ramp1
Other acceleration1
Commander Draw Engine+10ⓘ
Low Land Count−40ⓘ
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion4
Value engines2
Counterspells2
Artifact/enchantment removal1
Spot removal5
Stax & hate1
Protection1
Low Land Count−40ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands1
Basic lands3
Synergy pieces2
Win conditions1
Combat threats5
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.2 (Bracket 1)+Game Changers 2→ Bracket 3
Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
+1/+1 CountersCore (7 cards)

7 counter synergies. Grow creatures over time for massive threats.

,,,,
Graveyard (Commander)Supporting (5 cards)

This deck uses the graveyard as a primary resource.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.