Commander
WRG
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines,+1 more
High confidence(379 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
2+6
2+5
2+5
2+4
2+2
Mana dorks2
G+5
RG+1
Land ramp4
1G+6
1G+5
2G+5
2G+5
Treasure generators2
2R+5
2R+4
Tutors1
XRGW+2
Draw engines3
2+4
2W+5
2GG+5
Cantrips & burst draw3
2+2
2R+5
4G+2
Recursion1
RGW+1
Value engines7
1+2
1G+1
2G+5
2G+5
1RG+1
2WW+1
5G+2
Spot removal6
W+7
W+7
2W+5
2W+5
RGW+1
2WW+1
Artifact/enchantment removal1
1RW+5
Board wipes1
1RW+7
Protection7
1G+7
RW+5
2+4
3R+1
2GG+1
5+1
2GWW+1
Mana Acceleration (12 sources)+2
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands3
+6
+5
+6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25
1 Combo Family (1 lines, Consistency: 47%)+18
Combo pieces3
3RR+9
2RRR+9
5+3
Synergy pieces8
2G+5
1WW+5
1GW+4
R/GGG/W+4
2GWW+9
4G+8
4WW+9
5G+2
Win conditions3
3RR+5
4GG+5
2RRWW+1
Combat threats7
W+1
1W+1
RG+1
1GG+2
2R+1
2RG+1
2GWW+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats92Mana base85Speed68

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Human Tribal14 cards

14 human creatures detected. Tribal synergies can create powerful board states.

,,,,
+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

,,,,
Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

,,,,

Combos1 total

  • ++