Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks4
Land ramp11
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+11ⓘ
Tutors1
Draw engines6
Cantrips & burst draw9
Recursion6
Value engines3
Counterspells1
Spot removal10
Graveyard hate1
Board wipes4
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Token generators4
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base94Consistency87Threats84
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas28 cards
28 sagas. Multi-chapter enchantments for incremental value.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.