Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence444 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks5
Land ramp2
Draw engines6
Spot removal5
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+8
+8
Dual & shock lands11
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+3
+8
+5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces38
Win conditions1
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats99Mana base88Speed60
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)36 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.