Commander
5.4±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence374 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+6ⓘ
Fast mana1
Mana rocks7
Land ramp4
Other acceleration4
Commander Synergy+1ⓘ
Tutors2
Draw engines9
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Mono-Color Mana Base+11ⓘ
Mana Acceleration+4ⓘ
Mono-Color Powerhouse Lands+2ⓘ
Fetchlands1
Utility lands6
Taplands2
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions2
Combat threats4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Angel Tribal19 cards
19 angel creatures detected. Tribal synergies can create powerful board states.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.