Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(491 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Treasure generators2
Tutors2
Draw engines9
Cantrips & burst draw3
Counterspells1
Spot removal4
Artifact/enchantment removal1
Stax & hate3
Two-Color Powerhouse Lands (4)+16ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces12
Win conditions2
Combat threats7
Drain effects4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base95Threats94Interaction89
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.