Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(386 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Fast mana2
Mana dorks6
Extra turns redundancy (11 effects)+10ⓘ
Commander Draw Engine (Edric, Spymaster of Trest provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion5
Value engines2
Counterspells7
Spot removal4
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands1
11 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combat threats2
Sacrifice outlets1
Token generators3
Extra turns7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Extra Turns→ Bracket 4
Threats87Consistency83Mana base75
✓
Game changers 1
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies34 cards
34 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Extra Turns11 cards
11 extra turn effects. Chain turns together for overwhelming advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.