Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(344 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw8
Wheels2
Recursion4
Value engines5
Counterspells5
Spot removal4
Artifact/enchantment removal1
Protection3
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands1
2 Combo(s) Detected (Consistency: 34%)+20ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base89Consistency84Interaction62
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.