Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Land ramp8
Other acceleration1
Treasure generators1
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+15ⓘ
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion3
Value engines5
Other2
Spot removal17
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
Basic lands2
+10
+9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions3
Combat threats14
Sacrifice outlets2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction90Threats89Mana base75
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cat Tribal32 cards
32 cat creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.