Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(479 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks6
Treasure generators3
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Value engines1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate3
Protection6
Fetchlands4
Dual & shock lands14
Premium utility lands2
Utility lands8
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces24
Combat threats1
Sacrifice outlets13
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats98Mana base93Interaction77
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.