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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence453 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines1
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Taplands4
Basic lands2
9 Combo(s) Detected (Consistency: 55%)+50ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Combo pieces8
Synergy pieces14
Sacrifice outlets2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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