Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence419 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks2
Land ramp2
Other acceleration4
Commander Draw Engine (Helga, Skittish Seer provides card draw)+18ⓘ
Tutors6
Draw engines8
Cantrips & burst draw2
Recursion2
Value engines5
Synergy support2
Counterspells4
Artifact/enchantment removal2
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate5
Protection8
Fetchlands2
+5
+5
Dual & shock lands1
+5
Premium utility lands2
+6
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+3
+7
+11
1 Combo Family (1 lines, Consistency: 98%)+24ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 4 evasion enablers+21ⓘ
Tempo Control (lockout lethality)+16.3ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats8
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats93Consistency86Mana base65
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but the power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Voltron (Commander)6 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Angel Tribal19 cards
19 angel creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.