Commander
1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(71 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw5
Spot removal2
Stax & hate1
Utility lands2
Basic lands1
Plains+35
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats1
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.7 → Bracket 1
Mana base39Speed33Interaction32
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.