Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(385 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (53% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks10
Mana dorks1
Land ramp2
Other acceleration4
Tutors2
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells3
Spot removal10
Board wipes3
Stax & hate1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Commander Synergy (2 groups)+16ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
2 extra turn effects+10ⓘ
Synergy pieces1
Win conditions9
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Interaction85Speed75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.