Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(389 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks5
Mana dorks4
Land ramp8
Other acceleration1
Treasure generators1
Tutors6
Cantrips & burst draw7
Recursion3
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes1
Protection4
Mana Acceleration (24 sources)+14ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Premium utility lands2
Utility lands3
Taplands8
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: token package, 1 haste enabler+5ⓘ
Combo pieces3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+2-card combo→ Bracket 4
Speed92Mana base75Consistency68
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Food Chain3 cards
3 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.