Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(218 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp7
Other acceleration2
Tutors2
Draw engines10
Cantrips & burst draw8
Value engines3
Counterspells1
Spot removal10
Stax & hate4
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands2
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces4
Win conditions3
Combat threats11
Token generators3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats82Mana base75Consistency66
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.