Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(423 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators4
Draw engines7
Cantrips & burst draw3
Recursion4
Spot removal7
Graveyard hate1
Board wipes6
Stax & hate6
Protection3
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects5
Token generators2
Reanimation7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base91Threats91Interaction83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter40 cards
40 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.