Commander
4.1±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence266 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration2
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Value engines15
Synergy support2
Counterspells1
Artifact/enchantment removal2
Spot removal3
+5
Graveyard hate1
Board wipes1
Stax & hate1
Protection7
Mana Acceleration+4ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands8
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+8
+2
+6
Tempo Control+8.2ⓘ
Combat Damage Synergy+4ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions2
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters42 cards
42 counter synergies. Grow creatures over time for massive threats.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.