Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp9
Other acceleration2
Treasure generators2
Commander Draw Engine (Infinite Guideline Station provides card draw)+10ⓘ
Tutors1
Draw engines10
Cantrips & burst draw7
Recursion2
Value engines4
Counterspells1
Spot removal10
Board wipes3
Stax & hate3
Protection3
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
+5
Dual & shock lands10
+4
+4
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands6
+6
+6
+5
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+4
+2
+2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces7
Combat threats7
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base91Threats77Consistency73
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.