Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators4
Draw engines1
Cantrips & burst draw10
Wheels1
Recursion1
Value engines3
Spot removal9
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection4
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands7
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+11ⓘ
Synergy pieces2
Win conditions1
Combat threats4
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Interaction89Mana base87Speed78
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.