Commander
6.4±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators3
Draw engines7
Cantrips & burst draw3
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Protection2
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces21
Combat threats4
Sacrifice outlets2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Speed84Mana base82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.