Jin Sakai-Ghost Commander

Commander
See all Jin Sakai, Ghost of Tsushima data
6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence450 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration3
Commander Draw Engine+21
Commander Synergy+1
Tutors2
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines8
Counterspells3
Spot removal10
Board wipes1
Stax & hate3
Edict effects1
Protection6
Dual & shock lands4
Premium utility lands1
Utility lands10
Combat Damage Synergy+18
Commander Synergy+1
Synergy pieces14
Win conditions2
Combat threats6
Token generators1
Clone effects2
Extra turns1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 2 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron19 cards

19 equipment/auras. Stack these on the commander for one-shot commander damage kills.

,,,,
Aggro25 cards

25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Legends Matter18 cards

18 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.76.3+1.6
BracketB3B3

Vectors

Velocity
5150
-1
Consistency
7791
+14
Interaction
8387
+4
Efficiency
1378
+65
Lethality
8990
+1

Card Changes

Added (1)

Removed (1)