Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(241 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Treasure generators1
Draw engines4
Cantrips & burst draw3
Counterspells1
Spot removal7
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions2
Combat threats6
Drain effects2
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats82Mana base75Interaction57
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.