Anim Pakal, Thousandth Moon

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(241 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8
Fast mana1
Treasure generators1
Two-Color Mana Base (no fixing needed)+7
Dual & shock lands2
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Threats82Mana base75Interaction57

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

+1/+1 Counters20 cards

20 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.