Commander
8.2±0.6
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Medium confidence(563 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks16
Land ramp1
Other acceleration1
Tutors6
Draw engines9
Cantrips & burst draw5
Recursion3
Spot removal5
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands1
7 Combo Families (7 lines, Consistency: 100%)+55ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 haste enabler, 1 evasion enabler+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions2
Combat threats4
Token generators5
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats97Mana base92Consistency88
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal37 cards
37 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.