Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Tutors1
Draw engines6
Counterspells1
Spot removal5
Stax & hate3
Fetchlands4
Dual & shock lands12
Premium utility lands3
Utility lands9
Taplands1
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Commander Synergy (2 groups)+11ⓘ
Synergy pieces7
Win conditions2
Combat threats9
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base93Threats88Interaction80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.