Poison 1000

Commander
2.5±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence137 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Mana rocks4
2+2
2+2
3+2
3+1
Mana dorks2
G+1
2+6
Land ramp2
2+1
3G+2
Other acceleration1
3GG+1
Commander Draw Engine (Ezuri, Stalker of Spheres provides card draw)+10
Tutors1
2+4
Draw engines2
2+2
4GG+2
Cantrips & burst draw8
1+1
1+1
2+2
1U+2
1U+2
2U+2
3UU+2
3UU+1
Scry & Surveil6
G+2
U+1
1U+2
2+1
2G+2
3U+1
Recursion2
1G+2
2GG+5
Value engines6
1U+3
1G+1
1U+1
2U+1
1GU+1
2G+1
Synergy support4
2U+1
1UU+1
2GG+1
3U+1
Counterspells3
U+6
1U+6
1UU+3
Artifact/enchantment removal2
1G+3
2G+2
Spot removal5
1+1
2+7
1G+2
1U+2
1UU+1
Stax & hate2
2G+1
2GG+1
Protection4
XG+5
U+1
1U+1
3GG+1
Two-Color Mana Base (no fixing needed)+11
Fetchlands1
+5
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+18
+13
Combat Damage Synergy+5
Synergy pieces9
1+2
1+1
2+4
1U+1
2U+1
2G+1
2GG+1
3U+1
3GG+1
Win conditions3
G+2
1G+2
3GG+2
Combat threats13
1+2
1G+2
1U+1
1U+1
2G+2
2U+1
1GU+1
2G+1
3G+2
3GG+1
5G+1
5GG+2
8+2
Sacrifice outlets2
1G+2
1G+1
Drain effects1
3+1
Token generators2
2G+4
4GG+2
Enablers1
U+2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Infect24 cards

24 infect/poison cards. Win with 10 poison counters instead of 40 damage.

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Aggro21 cards

21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Proliferate18 cards

18 proliferate effects. Multiply all counters on permanents at once.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.