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HomeExplore decksCommanders
UBR

Esior // Vial Smasher

viaMoxfieldMoxfield·0 views·1h ago

Power level

2.2±1.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence107 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Low Land Count−10ⓘ
Draw engines1
Value engines1
Stax & hate1
Protection1
Low Land Count−10ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands15
Taplands4
Basic lands3
Synergy pieces1
Group slug1
Enablers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes0 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.