Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators3
Other acceleration1
Draw engines8
Cantrips & burst draw8
Value engines1
Other3
Spot removal2
Board wipes4
Stax & hate2
Protection7
Other1
Fetchlands5
+8
+8
+8
+8
Dual & shock lands7
+6
+6
+6
+6
+6
+5
+5
Premium utility lands11
+6
+5
+5
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Drain effects2
Damage multipliers1
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base96Threats79Consistency72
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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