Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp6
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal7
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands3
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces6
Combat threats2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Consistency73Mana base71
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.