Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration4
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion3
Counterspells1
Spot removal5
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands10
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base85Threats63Consistency59
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.